Technique Workshop


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hamasusuke

-aniue
Retired
First off, The purpose of this thread is to discuss, evaluate, and use different types of techniques you can use in a wallpaper, signature, or miscellaneous things, and many other ways you can use photoshop to it's full advantage.

In this thread, we will be using many types of tutorials that best explains how to do things. It may be from one of our FTV members, or it can be from very much respected artists whose tutorials are easy to understand and great to follow. Credits will be given to them for our usage.

Here's a few possible techniques we can use. In order, we will be discussing how to do them, one by one, at a set interval, chosen by participating members.

1) Computer Graphic Arts (CG-illustrating) - How to give your drawings color
2) Sky-to-Ground Effects - Make moonlight seem like it's Shining on the ground
3) The Grunge Brushes - Change your images from plain to abstract/vivid
4) Digital Planetary Arts - Create 3-D Planets with only textures
5) Multiple Rendering Techniques - Rendering using available tools
6) Clone-Stamping - How to make a part of your image stand out through color
7) Pen Tool - How to create streamers, curved lines, etc.
8) Multi-Border - How to create multiple images coming together to make a bigger image (6w's techniques)
9) Image/Photo Manipulation - Make multi-textile images look like it's extravagant
10) Lighting - How to add simple lighting effects through trees, hair, clouds, and more.

The interval for making each one would be one week, given the time.

Current Members Participating:
1) Hamasusuke (Thread Master)
2) Dragon_of_Rune
Anybody is welcomed. Like the Signature Creation Thread, post here if you want in with this thread, and you'll have a choice to pick the tutorials from me.

I have tutorial links to all 10 of the tutorials. The tutorials I pick are the ones that are more comprehensible to me, so it won't confuse you guys.

We will begin with the CG-illustrating tutorial in a few days. For now, if you want in with the workshop and have some really neat, very interesting, and very usable tutorials you'd like to share with all of us. This would benefit how you can make your creations oh so much more unique.

See you all soon.
 
We'll be starting off with the CG-Illustrating technique:
http://www.deviantart.com/deviation/19678150/

Here's some tips I should give:
1) When you clean a drawing that has a white base, use the brush instead and use the color white. If you use the eraser against a transparent background, it'll look weird. Use a white hard brush! (Also, I suggest you do the cleaning AFTER you do your colors, that way, you see what fits and what doesn't.)
2) When Doing the CG with the hair, focus on giving it texture. Use the burn/dodge tool and go through the hair. It should give you a picture example in the tutorial. Use your smudge tool to give it a lot more texture, like like bouncing off it when dodge and shadows with burn.
3) When you're erasing the outer parts that's outside the line, try not erasing all the way so that it stays inside the lines. Give it about 2 pixels space from the line, and make the colors go out of the boundary. After that, select the whole image, feather it with 0.2px distance, select inverse, and press your delete button a few times, until the color goes into the boundaries, but a little bit of color is still outside. That'll give it a beautiful effect.
4) If you're having trouble giving your color some shading or some difference (like the eyes, and shadows that follow your image), use the burn/dodge tool. On the eye, use a range of shades as much as possible. Dodge tool is helpful here, but use the brush tool for more dimension.

Here's one of my results. I used DoR's drawing from the General Art thread as my base image:

It didn't need major cleaning, but all worked well:


Good luck. I'll help you if you ask.

Also, I'm doing another CG along the way:
 
Nice work what you have done with one my drawings. Maybe i will try this tutorial aswell, never colored one of my drawings. To bad my scanner is busted because i have a drawing laying around that i am gona finish this week and would love to try this technique on. But i will do it on a old drawing first, maybe the one you used aswell for easy comparement. But because of school i won't have much time for it. But the tutorials won't run away
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EDIT: Never mind, i just got the idea that this will also work on big image's from manga's. I will try coloring a page of that with this technique see if it works and post any difference's here aswell if i need to make them.

Also put me on the list with joining members, and can we do tutorial 4 (the planet tutorial) after this one, i made planets before but maybe you have found better tutorials and i need to improve my skills on that anyways.
 
The illustrating would work on image from mangas. You might have to clean the image up a bit more, because I tried this tutorial before using your drawings with a manga page, and it didn't come out really nice. The reason is because it was shaded previously. If there's any shading at all, try removing all the shading. Duplicate it first, then clean up. You can use the original as your concept base, so when you add shades to your image, you can refer to it, although this is a bit time-consuming.
 
this looks like a good idea, ill be looking forward to the rest of the techniques, ill try the first one out when i get home from school today
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hope the rest come out soon
 
To busy with school now so i will not enter with the first tutorial. Let me know you are gona do those planet tutorials.
 
I was planning on doing the planet one and posting up the tutorial on Sunday, so if you're still interested, knock yourself out!

Also, don't worry about your time on your work. Take your time and post it up whenever you feel like it's done.
 
Here's the Next Technique:
Planet Tutorial

I couldn't find the one I used on my already-made planet, but I'll be making another planet using this tutorial, and from what I can see, it's nearly the same thing.

Here's some tips:
1) If you're using an overhead-image of land as your first component, be sure you get a good spot. Sometimes when you Spherize, it looks kind of chunky. A good spot is where water meets land halfway through or places where the image doesn't look as distorted.

2) If you're using a texture as your base, make a 1000 x 1000 px image, set the texture as your brush (open your texture, and define it as pattern), fill the whole thing with your pattern, and after that use your clone stamp and go along where one image meets another. this will make it look like it's a whole. In this case, I used texture.

3) Don't overdo your outer glow. Nor, don't follow the tutorial's settings on the outer glow. Because this is more outer-space, vary how you want the light to bounce off. Say, if your planet is like a dry, reddish-looking planet, and isn't a gas planet, it would have little outer glow. If it was a gas planet with a blue-ish color, it would have a cool blue glow. Try to vary from the color of your planet, or just stick with a contemporary color, in this case a shade of yellow, gold, or blue.

4) Use physics. Since this is a 3-D planet, physically look at it with a matching light. To help you with this, get a ball, place it against a lamp and look at the lightings, shape, bounce, etc. If you go wild with the thing, it won't look like a planet at all.

Here's my result. I actually have two:


You notice that on the second one it looks like it was cut off around the atmosphere. I made a mistake by blurring it without realizing I distorted the outside.

Good Luck!
 
Thanks for putting the planet tutorial up. It's a different one that i normally use. I use one where you make a compleet planet with only filters etc... So from scrap, not with a existing render/image. I will post both results when i am done with them somewhere this week. Have thuersday and friday off
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Here's the next tutorial: Photo-Manipulation - Graphical Application
http://www.dutchdesignz.com/forums/showthread.php?t=191

Now, it doesn't look much, but what I like about this tutorial is that you can manipulate an image really really well. I've been doing this from the week I forgot to post another tutorial because I wanted to try it out. So far, I'm finding various ways to do it. I can't post my work though; I reformatted my main computer because photoshop was starting to crash the computer.

Anyways, from memory, here's some tips.
- If you have some solid-like images around your image, you might want to separate that from the rest. Try to select only that part of the image and use the tutorial on only that. If you must, try cropping it out from the rest of the image and make it an independent render from the rest. This, I found out, is extremely difficult, as you have to keep the changes as close as possible to the rest of the image.
- If you have some water-like images, mess around with your lens flare while the water area is independent as a layer. This will give off a somewhat-like reflection. Also, make two copies of it, and have the lens flare effect on the bottommost layer above the background layer (or on the bottommost, if you have no background layer) and set your second copy over that one with Opacity at a 70-90 range, depends.
- Don't mess around with lens flare over what is recommended. If you don't know what you're doing, it'll look very funny. (like... a shiny pumpkin.)
- If you have a lot of dimensions regarding shades, color, balance, and positioning, single-handedly do them separately. For example, if you do something that looks like it's in the back of the picture, do that first, and work forward. Ask me about this if you need help.

I'll pull up an example of how I did it Once I reinstall photoshop on my computer. Until then, please enjoy~
 
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